Last month, Kotaku published an article (which can be read
here) about one of the skill names for Purna originally named "Feminist Whore." Whatever the guy on that development team was thinking can only be speculated at, because stuff like that just doesn't fly in (im)polite society, such as the one most North Americans are used to. It's a wonder nobody is suing him.
Mount and Blade, a game published by Paradox Interactive, happens to do "sexism" right, but I'll get to that near the end.
Mount and Blade is a medieval RPG/strategy mash up. It's what you'd get if the Total War series went, hey let's let the player be the captain of ONE of those little squads, but still gave you the sprawling, "world," map.
The player starts off a new game, presented with a series of "questions" that define your character's background (and starting traits,) such as whether or not you were born a noble, what you did in your early years, etc. and then brings you to the actual character creation screen, where you get to distribute your skill points, between a wide variety of things.
Once you're done with all that, the game asks you where in the world you want to start, and whisks you away to the land of Calradia, where fortune, glory and power await you! And by that I mean, the game slams you down into the game and expects you to know what to do. It seriously tells you nothing and you're free to do as you please from there, aside from the initial "quest" that happens no matter what.
You can choose to align yourself within the Kingdom you started out in, you can be a bandit and rob caravans, help claimants to the throne of Calridia overthrow their oppressors, or you can even be just like the pesky rebels in the Total War series and take over a castle and start up your own faction! The game almost literally lets you choose to do anything you want and doesn't question it. It also pulls absolutely no punches whatsoever.
The first quest has you set out and hire up a band of merry men in order to help a shopkeeper rescue his brother from some bandits. This is the part where the game seriously tells you that you're in for a rough ride.
From the get go, before you even have the chance to hire some men to help you, there's a chance that a bunch of completely unrelated bandits (upwards of 11-12 guys) will attack you on the mini map and demand your gold or your life. Having personally had trouble defeating the ONE bandit the game presented me with at the start of the first quest (albeit, at that point I didn't know how to draw my weapon, scroll wheel up is weapon switch, scroll wheel down puts away your shield, I only tried down) you're unlikely to defeat them, so God help you if you didn't run away from them.
That's one of the best parts of the game though, learning how to play it. Too many games nowadays spoon feed you exactly what to do, how to do it, and when to use some random item they've given you to use for just one level.
My first playthrough consisted of me being generally dominated by the AI's forces, barely able to escape with the goods I could plunder from caravans while also keeping my freedom. After restarting and taking some more skills focused on making my character a much better combatant, I eventually rose to be a decent challenger, able to take on multiple foes in single combat with ease, dragging my peasant armies to glorious victory, even if it meant burying every single one of them after a battle.
Finally I got to my current set of plays, where I'm a glorious commander, able to take on forces roughly 3 times the size of my own, in any condition, even if they're holed up inside of a castle.
It wasn't until I went to turn down my in-game sound so I could hear my friends on Ventrilo one day that I realized: I had only been playing the game on "15%" of it's intended difficulty. The ability to turn the damage to the player's army to 100% instead of 50%, and the ability to make the player take 100% instead of 25% damage exists. You can also have twice the default number of units on the field, which means when you're doing half of the killing for your army, the tables turn quite a bit now that you can only take on a small chunk of them and the rest of your army is left to fight for themselves!
The game is HARD. Easily one of it's best qualities, because challenge has all but left video games as of late, and this one only encourages you to get better. Personally, as a strategist, as a meta-gamer, and just leveling your character up. If you want to beat the game on the hardest difficulty, multiple evolutions in your ability to play, your play style, and your ability to command have to occur. There's no cheap tricks, you just have to be GOOD and you have to be patient.
Now that I've summed up my general impressions of the game, I'd like to move to specifics.
First off, I'll start with the qualities of Mount and Blade that are bad because I love to hear the good news last, it leaves you with a better aftertaste.
First, M&B looks like complete ass for a game that came out in 2008. The faces especially, I mean this is a game that came out the same year as Metal Gear Solid 4.
Honestly there's no comparison between the two. I could have left the image of Link from Smash 64 on the right and it would have looked like the same comparison, the graphics simply don't measure up. The weapons and actual armors and stuff look
passable when they're in action, but stills and portraits are atrocious. I think portraits would have been much better off if they handed the art department the character designs and just said "Draw this please."
Second, is the combat AI, and the default battle set-up (they're kind of one and the same problem.) The combat AI is dumb as a post, that's probably partly because I have the game set to the easiest combat level, but I know for a fact part of it is just detection/pathing issues. Units will walk into trees or walls trying to get to enemies, but it doesn't happen a lot, and that's alright, because it's not a persistent problem.
The main problem is the default battle setup. The enemy AI doesn't really command it's units, and it also automatically tells all of
your units to charge in like banzai warriors. So you'll get the enemy AI with it's battle plan, "I'm going to shield wall up on this here hill, and then I'm going to stand my archers on the crest and rain down arrows." If you flank him though, his plan stays the same. If you stand in a valley waiting for his cavalry to charge you, he'll be like, "Nah I already decided to wait for you to come to me," and stand there. You also have to physically move your character to a location and tell your units to hold position there if you want them to take a hill or something. It IS a computer game, being able to aim at a location with a cross hair or cursor of some kind and say, "move there," would have been much better.
Those are actually the main two complaints I have about the game, the points I frigging love however:
Partly text based gameplay. I'm personally a fan of this style, and Paradox has done it in one of their other games, King Arthur - The Role Playing Game. It's personal preference, but sometimes a little text based narrative of what's going on is much better than the game using it's production budget showing you what's happening, and taking away from other parts of the game. It's another form of not spoiling us as gamers. Saying a village seems nearly dead, with only a few settlers moving about the streets, is really all that's required for us to get it. We don't need to see the village.
Fantastic character "power" curve. Your character, and your army's zenith of power moves along at a rate that you don't really ever notice at the time, but looking back you can ALWAYS go "Yeah, I'm way more powerful than I used to be." Your character or army never really feels like it's immediately more powerful from level ups or gaining better units, but the progression over time combined with personally getting better at the game feels incredibly satisfying.
Loot. I shouldn't
have to say more so I won't say much. There's a lot of loot. Looking for better gear is always fun. If it wasn't World of Warcraft wouldn't have expansions. Gaining more loot and more power is ALWAYS a good thing.
Great overall gameplay. The world map is always changing. The factions don't give a @#$% what you're doing unless it affects them, so they just go about their business for the most part, taking eachother's land and looting and pillaging villages as they please. The combat for the most part feels right. Lancing people from horseback feels really satisfying, especially since it normally does enough damage to kill 3-4 guys if you could somehow split the damage between them. Speaking of which, using a lance in first person on a horse is really, really fun. It fulfills all of the desires I've ever had to go to a hardware store and do shopping cart jousting with PVC piping and a bunch of other idiots.
Good diplomacy system. It's hard to describe, but it's got an element of quid pro quo, where the more favors you do for someone, the more likely they'll be to back you when they're nearby on the world map when a fight breaks out, or the more likely they'll be to tell the king that you really, really do deserve to own that town you just captured for him.
The sound and music. They're fantastic! They're really repetitive, but they
fit.
Mods. The game has a huge modding community. There's even a mod that fully overhauls the game into, well, Star Wars.
"Sexism". Oh God, how I love it. Not that I'm a sexist, I'm just not afraid to say that men and women were/are treated differently in society and that they each have their own strengths and weaknesses, and it's nice to see a big company that isn't abashed by it either. In the game choosing to be a female has effects on gameplay. It doesn't restrict the end result of what you can accomplish but it hampers your ability at the start of the game to impress the Lords of Calradia.
For example, once you've raised your reputation to about 6+ with a king, and gained around 100 renown, said King will generally be not only willing to have a male character join his faction, but also grant him lands, whereas Kings are hesitant at that point to even allow a female character to join his armies as anything other than a mercenary. A female character CAN however marry a Lord and essentially user her wiles to make her doting husband into a willing puppet in her schemes!
Lady Aya, Queen of Avalon, overseeing her army of heavy cavalry as they charge the enemy shield wall.
In general, the game is fantastic in my opinion. It's very unique, it doesn't feel like it's done before (at least from the games I've played and am used to playing) it feels fresh, and it also is fun in general. Like any game, it has it's flaws, but if you like medieval weaponry, or you like watching armies mash together into a big ball of death, OR if you just like getting your ass kicked by a game, you'll probably enjoy Mount and Blade: Warband.